![]() ![]() ![]() Additionally, Minigore 2 has upped the ante of available enemies on screen, with support for over 150 simultaneous enemies. Visually, while Minigore 2 looks similar to its predecessor, improvements to the engine have the game looking a lot clearer and brighter than the first Minigore. The refinements continue to other facets of Minigore 2. When you add in the fact that each weapon and character can be upgraded a great deal, folks will have plenty to spend their souls on. In addition, Minigore 2 continues the tradition of having tons of cross-over characters, each with their own stats and upgrade paths. Not only are there loads of new weapons, but there’s also a decent amount of environments available at the onset for unlocking. The most important area where Minigore 2 expands on the original is the sheer amount of customizability. Because of this, I imagine most gamers would choose to forgo this option but I think it’s a great addition for newbies to the genre. While auto-aim worked relatively well for me, I’m not the biggest fan of relinquishing that much control to the AI. Like the original Minigore, the traditional dual-stick control scheme still exists as well as an auto-aim system which effectively takes the ‘dual-stick’ out of the dual-stick shooter. While the challenge system isn’t particularly innovative, it’s still a nice addition and gives players a secondary objective to all the zombie killing. Meeting challenges (along with defeating enemies) earn experience towards levels, which unlock more characters and weapons for purchase. Challenges range from environment specific (find and tap a specific element in a level) to weapon specific (gun down a number of zombies with a machine-gun) to gore-centric. For starters, Minigore 2 offers a challenge system that lets players work towards completing certain objectives. While Minigore 2 doesn’t really deviate from the traditional arena shooter, it does attempt to add a few new additions to spice up the gameplay. At this point, missions can either be restarted with harder foes (a new ‘night’) or players can move on to a new level. Each level culminates with a boss battle that showers the player with rewards if the boss is defeated. In addition, weapons, health kits, and four-leaf clovers (which still activates character powers) can also be found, giving players a leg-up on the opposition. Taking out the opposition earns ‘souls,’ which act as the game’s single currency. Minigore 2 continues the genre trend, placing players in moderately sized levels with the goal being to survive and destroy every zombie that gets thrown into the mix. If you’re one of the few that have never heard of Minigore, you’ve probably at least played its genre: the dual-stick arena shooter. Unfortunately, fans looking for significant innovations will probably need to look elsewhere as Minigore 2 is really more of the same. Fast-forward to today and Minigore 2: Zombies ($1.99) looks to come out of the gate with tons of content, along with small refinements to the arena shooter formula. While the game started out small, it’d see multitudes of updates, making it one of the first “big" dual-stick arena shooters to hit iOS. It’s hard to believe that it’s been over three years since Mountain Sheep’s Minigore (Free) hit the App Store. ![]()
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